This will break the various obstacles preventing you from accessing track areas. You will land in a control room - pull the lever and press the big red button to start the tram moving across the coaster track. Be sure to deploy your umbrella, as you are jumping to get more maneuverability! But this time, instead of going for the platform, you are aiming to land just beyond it to go through a hole in the blue floorboard. Head all the way back up the infinity ladder to the room where you jumped out onto the tracks before.ĭo so again.
If you don't have an umbrella yet, grab one from just behind the the front door. The keycard isn't needed until the very end of the game though, so you can safely leave it here for now. Instead, go all the way back down to the first floor and throw the crowbar in the kitchen freezer, where you can also pick up the blue keycard. Don't touch it with your hands - it's molten hot! Throw anything against it to break it free, then use the magnet to pick it up. Head through the nearby door and look on the wall to see a crowbar stuck to the wall. Now you have unrestricted access to the upper third floor, and more places to run and hide. Go through the opened fence and head up the stairs to the locked door, which can now be unlocked with the key you just picked up. Now you can freely move between the first and second floors of the house. Flip the big yellow switch on the wall near the stairs to open the iron fence. Jump back across the annoying gap and turn left to open the door at the end of the hall filled with eye paintings. If Your Inventory Is Full, The Key Drops To The Ground Use the magnet to pull a blue key out of that room. Pull down the painting off the wall here to reveal a hole into the next room. Get ready for another annoying sideways jump to reach that platform. There will be an empty spot in front of you and a platform over to the left just out of reach. Turn right, then take the first door on your left. Remove the chair blocking the nearby doorway and head through to a hallway filled with paintings of eyes. You should see a red and blue magnet device just poking out of the shelf blocking your way - grab it! Head over to your left towards a blocked entrance and crouch down. Head inside the window, then jump down through the hole in the left corner of the room. Jump to the platform, then grab the mannequin and smash out the window in front of you. Immediately down and across from you is a boarded red window, and below that is a white landing platform. ( Note: Jumping is easier if you have an umbrella in hand and use it while falling, which slows your movement.) Yes, you will have to do this several annoying times, because the jumping and physics still aren't perfect in this Alpha version. Take a deep breath and jump across to the roller coaster tracks. Head down the stairs in the corner and open the regular door (ignore the door in the floor that drops straight down). You should now see the roller coaster track just to the side, but ignore it for now (although we will return here several times later).
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Head inside and tap the big red button on the generator inside this room. Seussian-style home that has no rhyme or reason to its floor plan.Ībout three quarters of the way up you will see an opening on your left.
You'll need this route open to get across the neighbor's weird Dr. Since you hit the switch, a new door will have opened, leading to an extremely long ladder that heads straight up. Head inside the house and go down the hallway to the corner where you can either head up to the second floor or find a section of hallway blocked off with boxes. Throw any object smaller than a box - like a shoe or a banana peel or even your flashlight - to hit the switch visible through the grate. Head around to the right hand side of the neighbor's house and use two or three boxes to create a makeshift ladder so you can reach the open grate near a window. You won't need this till way at the end though - so if you need inventory space, just set it on the ground somewhere you can pick up later. To get started, remove the box from the yellow car trunk right outside your house and grab the red key. Keep in mind that there are other potential routes to reach the ending - this is just the way I went on my first playthrough! Hello Neighbor Alpha 4 Puzzle Solving Guide We cover them all below in our complete Hello Neighbor Alpha 4 walkthrough below. But the newest game version has been expanded and has some key differences. Most of the same controls and tips and we covered before are still applicable here, as is our previous stealth guide to distracting the neighbor.